You can use the plug-in configurations to specify where a plug-in runs which platforms and which platform configurations, as well as under which conditions Import a plug-in More info See in Glossary is treated as an asset, similar to a script, and you can configure it in an Inspector window. NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. Within the Editor, a plug-in A set of code created outside of Unity that creates functionality in Unity. More info See in Glossary, you can import it into Unity, then configure it. Allows you can access features like OS calls and third-party code libraries that would otherwise not be available to Unity. More info See in Glossary or a native plug-in A platform-specific native code library that is created outside of Unity for use in Unity. NET assembly that is created with tools like Visual Studio for use in Unity.
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